Feb 07, 2010, 03:17 AM // 03:17
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#21
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by Div
The good thing about RA is that they're in general terrible and only go for you or your mesmer. Even if they hit your mesmer, it's pretty easy to powerheal with the extra divine favor and divine spirit. Hitting you is the best thing you can hope for. It's enough to get you 10-20+ wins still.
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pretty much this ^^. That;s why Draw + Melandru's + Disciple's armour = win.
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Feb 07, 2010, 06:39 PM // 18:39
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#22
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Lion's Arch Merchant
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Draw is the best skill for removing conditions. Period. If you want some additional utility (like not having a deep wound on yourself afterward), look elsewhere. But if you just want conditions to not be on someone else, bring Draw. This is particularly effective in RA as:
-the other team will not exploit you drawing deep wound, or even daze.
-your physicals will not be good enough to interrupt/play around blinds/cripple/weakness (although they are also frequently not good enough to take advantage of being clean all game)
-the added utility of other removals--generally redbar--is completely unnecessary unless you're playing not-WoH.
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Feb 08, 2010, 12:28 AM // 00:28
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#23
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Corporeal Ghost
-the other team will not exploit you drawing deep wound, or even daze.
-your physicals will not be good enough to interrupt/play around blinds/cripple/weakness
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I design my playstyle to beat bad player and just shrug off losses against good players. Please give more reasons why draw is the best skill; that is more reasons that involves the people I'm playing against being bad.
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Feb 08, 2010, 03:04 AM // 03:04
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#24
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Reverend Dr
I design my playstyle to beat bad player and just shrug off losses against good players. Please give more reasons why draw is the best skill; that is more reasons that involves the people I'm playing against being bad.
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Even baddies are quite capable of mashing shit like bsurge on recharge.
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Feb 08, 2010, 04:31 AM // 04:31
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#25
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Mash draw on melee every 4 seconds. Okay awesome. Any more tips to help me beat bad players?
Don't bother with tips on beating good players, since we'll just lose to them anyway, only bad players.
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Feb 08, 2010, 06:36 AM // 06:36
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#26
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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On the other hand, you probably should pick skills based upon your teammates being bad.
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Feb 08, 2010, 07:07 AM // 07:07
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#27
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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You pick monk to carry people being bad, that should suffice.
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Feb 08, 2010, 08:07 AM // 08:07
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by Reverend Dr
Don't bother with tips on beating good players, since we'll just lose to them anyway, only bad players.
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You're playing in post-district-merge RA; what good players?
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Feb 08, 2010, 09:36 PM // 21:36
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#29
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by kedde
You pick monk to carry people being bad, that should suffice.
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I know guild wars is going downhill, the playerbase isn't what it used to be, and so many people seem to think of everyone else as being bad.
But really?
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Feb 09, 2010, 02:36 AM // 02:36
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#30
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Div
Condi removal is overrated. Prot is overrated:
patient
woh
cure
deny
vig spirit
divine spirit
bstance
bonettis
Gets nasty vs heavy condis with an ench strip necro or against a team that actually semi-spikes, but it's usually enough to beat anything.
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I still bring draw conditions. If the other team has blind spam, it will own you.
My RA Monk bar:
Heal = 12+1+2
Divine = 9+1
Tactics = 9 (since I still don't have a req 7, 15 AL Shield...somebody sell me one!)
Protection = 3
Shield Bash
Word of Healing
Patient Spirit
Draw Conditions
Vigorous Spirit
Cure Hex
Signet of Rejuvenation
Balanced Stance
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Feb 09, 2010, 05:04 AM // 05:04
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#31
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Krytan Explorer
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Quote:
Originally Posted by Reverend Dr
Don't bother with tips on beating good players, since we'll just lose to them anyway, only bad players.
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Troll detected.
Anyways you don't really DIE to conditions. Sure daze kinda sucks, but you aren't going to be able to remove it with dismiss or mending touch anyway, so that's kind of a mute point. poison spread does pressure, but with vig spirit and/or sig of rejuv on your bar that shouldn't be a problem, either. I guess a decent cripslash warrior or wounding strike derv could potentially slop enough conditions around to give you some hastle, but not if you receive any sort of linebacking or midline support whatsoever.
but yeah hexes are alot more dangerous
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Feb 09, 2010, 05:20 AM // 05:20
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#32
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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vig spirit is hard to maintain under pressure, especially if you are trying to juggle veils and shit. also dw does kill =P but yeah, hexes are brutal compared to condis, and since every second team in RA has a necro you don't even have to worry about them as a mo.
btw i think someone said return+mt is good? 10 energy for a condi removal that's definitely going to be interruted, ya very good.
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Feb 09, 2010, 06:40 AM // 06:40
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#33
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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Quote:
Originally Posted by RhanoctJocosa
btw i think someone said return+mt is good? 10 energy for a condi removal that's definitely going to be interruted, ya very good.
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In low end arenas you can get away with it. You obviously wouldn't run it in any serious PvP.
Quote:
Originally Posted by myself
In RA/FA/JQ and PuG AB
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Last edited by wilson; Feb 09, 2010 at 06:43 AM // 06:43..
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Feb 09, 2010, 06:47 AM // 06:47
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#34
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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sorry i thought it was in this thread for some reason and forgot context, but ya in RA you will still run into semi-decent players who will punish you for doing that. the others it doesn't really matter what u run though
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Feb 09, 2010, 08:17 AM // 08:17
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#35
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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Quote:
Originally Posted by RhanoctJocosa
sorry i thought it was in this thread for some reason and forgot context, but ya in RA you will still run into semi-decent players who will punish you for doing that. the others it doesn't really matter what u run though
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I haven't played RA for ages. So I can't really tell. Should have tried it again before posting.
But I totally agree it's not the best combo out there. I remember once in AB not paying attention and Returning right into some nasty AoE. With excellent results! Not for me.
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Feb 09, 2010, 03:53 PM // 15:53
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#36
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Academy Page
Join Date: Oct 2005
Profession: R/E
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Quote:
Originally Posted by I Jonas I
but yeah hexes are alot more dangerous
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Hexes are more dangerous when they are happening, but in my experience in RA people are a bit more likely to condition spam. Like I said earlier, it depends on the day. Virulence is common, crippling skills are common, deep wound is common, and the other night I faced 3 different daze teams in a row. Purge Conditions (keep Dismiss for common removal) is great for most of these. In theory it's a great choice for Daze too (Contemplation is better if you keep 2 enchants going), although even the 1/4 second spells are easily interrupted when you're dazed and have people attacking you.
Draw Conditions is better for relieving pressure, but all that removal gets expensive, especially when they are so easy to re-apply.
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Feb 09, 2010, 04:21 PM // 16:21
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#37
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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^^ with Melandru's and Disciples you can usually ride out daze. Esp if you have a %20 daze shield. your regen and armour should be enough if you keep drawing off your team and patient healing... umm, just watch diversion spam.
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Feb 09, 2010, 06:33 PM // 18:33
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#38
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by I Jonas I
Troll detected.
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I'm a troll because I'm not accepting "your opponents are bad" as a valid reason that a skill is the best skill to bring.
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Feb 09, 2010, 09:16 PM // 21:16
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by Reverend Dr
I'm a troll because I'm not accepting "your opponents are bad" as a valid reason that a skill is the best skill to bring.
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I agree with this for the most part, but in RA, the ratio of baddies to people who have some clue what's going on is so high as to make this pretty much a non-issue. There are also other mitigating factors here. "Your opponents are bad" is not a lone valid reason. It's just one of many.
On the other hand "Your opponents are bad" is an extremely valid reason to do things in many circumstances. Poker, for instance, is incredibly profitable if you do things on that (correctly evaluated) baseline.
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Feb 09, 2010, 09:44 PM // 21:44
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#40
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by Reverend Dr
I'm a troll because I'm not accepting "your opponents are bad" as a valid reason that a skill is the best skill to bring.
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I agree with Reverend. Its those 1 in 10 games that you get a high ranked team or at least a sync'd team. This is when you need to have your best skills on.
Truely, I would say RC is the best skill vs deep wound. You remove all conditions and then heal + divine. Using draw only removes the condition and adds divine, more than likely before (need to test this). If deep wound on yourself as a monk with this elite, Purge would have to be the skill of choice aside from perhaps plauge touch or sending.
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